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Global Augmented Reality Gaming Market Report 2018: Industry Trends, Share, Size, Growth, Opportunity and Forecast 2017-2023 - ResearchAndMarkets.com

September 7, 2018

DUBLIN--(BUSINESS WIRE)--Sep 7, 2018--The “Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023” report has been added to ResearchAndMarkets.com’s offering.

The global augmented reality gaming market is currently being catalyzed by technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera.

For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track.

Global Augmented Reality Gaming Market: Drivers/Constraints:

The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world. The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years. China, the United States and Japan currently represent the key demand drivers for this market. The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.

Market Summary:

Based on the component, the market has been segmented as software and hardware. Based on the technology, the market has been segmented into RFID, GPS and mobile tracking. Based on the device type, the market has been segmented as mobiles, HMDs and smart glasses. On the basis of types of games, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games.

The competitive landscape of the market has also been examined with some of the key players being

Augmented Pixels Aurasma Blippar Catchoom Infinity Augmented Reality Metaio Qualcomm Total Immersion VividWorks Wikitude Zappar.

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction

5 Global Augmented Reality Gaming Market

6 Market Breakup by Component

7 Market Breakup by Technology

8 Market Breakup by Device

9 Market Breakup by Types of Games

10 Market Breakup by Region

11 Competitive Landscape

For more information about this report visit https://www.researchandmarkets.com/research/d7ns9w/global_augmented?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20180907005408/en/

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Related Topics:Gaming,Virtual and Augmented Reality

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 09/07/2018 01:20 PM/DISC: 09/07/2018 01:20 PM

http://www.businesswire.com/news/home/20180907005408/en

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