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The Global Market for MMO Games (2018-2022): Leading Players are Activision Blizzard, Electronic Arts, NetEase Games, Tencent and Valve - ResearchAndMarkets.com

December 7, 2018

DUBLIN--(BUSINESS WIRE)--Dec 7, 2018--The “Global MMO Games Market 2018-2022” report has been added to ResearchAndMarkets.com’s offering.

The global MMO games market is predicted to register a CAGR of 8% by 2022.

One trend affecting this market is the growth in the online gaming industry. According to the report, one driver influencing this market is the availability of several payment services. Further, the report states that one challenge affecting this market is the high cost of latest MMO game applications.

The growing popularity of digital content is driving the online gaming industry. Digital contents can be downloaded once and be played across PC and Xbox One multiple times. This is resulting in an increased number of players.

Availability of several payment services

The popularity of many MMO games with in-app purchases is increasing among gamers. The convenience of switching to various payment options such as VISA, MasterCard, and others as per convenience attracts these buyers.

High cost of latest MMO game applications

The increased cost of latest MMO game applications compel gamers to opt for substitutes such as freeware mobile game applications.

Market Trends

Growth of Cryptocurrency Emergence of Gamification Games Converting to F2P Model Use of Blockchain Technology

Key Players

Activision Blizzard Electronic Arts NetEase Games Tencent Valve

Topics Covered

1. Executive Summary

2. Scope of the Report

3. Research Methodology

4. Market Landscape

5. Market Sizing

6. Five Forces Analysis

7. Market Segmentation by Revenue Model

8. Market Segmentation by Genre

9. Customer Landscape

10. Regional Landscape

11. Decision Framework

12. Drivers and Challenges

13. Market Trends

14. Vendor Landscape

15. Vendor Analysis

For more information about this report visit https://www.researchandmarkets.com/research/ln4spk/the_global_market?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20181207005385/en/

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Related Topics:Gaming,Video Games and Consoles

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES ONLINE

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 12/07/2018 11:46 AM/DISC: 12/07/2018 11:46 AM

http://www.businesswire.com/news/home/20181207005385/en

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