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Global Slot Machine Market 2018-2022: Adoption of VR in the Market Gaining Momentum - ResearchAndMarkets.com

October 9, 2018

DUBLIN--(BUSINESS WIRE)--Oct 9, 2018--The “Global Slot Machine Market 2018-2022” report has been added to ResearchAndMarkets.com’s offering.

The Global Slot Machine Market to grow at a CAGR of 15.52% during the period 2018-2022.

Global Slot Machine Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

According to the report, one driver influencing this market is the rising demand for advanced slot machines. A gradual shift in the demand for ordinary slot machines to advanced slot machines is being witnessed in the market. One trend affecting this market is popularity of reconfigurable electronic gaming machines. Electronic gaming machines are gaining traction in modern casinos as they are user-friendly.

Further, the report states that one challenge affecting this market is the high tax imposed by the government. High taxes and duties imposed on licensees to conduct legal gambling activities are expected to negatively affect the market.

Key vendors

Apollo Games Aristocrat Leisure IGT NOVOMATIC Group Scientific Games

Key Topics Covered:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

PART 05: MARKET SIZING 2017-2022

PART 06: FIVE FORCES ANALYSIS

PART 07: MARKET SEGMENTATION BY TYPE

Segmentation by type Comparison by type Digital Mechanical Market opportunity by type

PART 08: CUSTOMER LANDSCAPE

PART 09: REGIONAL LANDSCAPE

Geographical segmentation Regional comparison Key leading countries Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

Market drivers Market challenges

PART 12: MARKET TRENDS

Popularity of reconfigurable electronic gaming machines Adoption of VR in the slot machine market Soundtracking in slot machines

PART 13: VENDOR LANDSCAPE

Overview Landscape disruption

PART 14: VENDOR ANALYSIS

Vendors covered Vendor classification Market positioning of vendors

For more information about this report visit https://www.researchandmarkets.com/research/6x36w4/global_slot?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20181009005554/en/

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Related Topics:Gambling

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT CASINO/GAMING

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 10/09/2018 06:32 AM/DISC: 10/09/2018 06:32 AM

http://www.businesswire.com/news/home/20181009005554/en

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