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Asian Video Games Industry Strategies, Trends & Opportunities Report 2019 - ResearchAndMarkets.com

March 29, 2019

DUBLIN--(BUSINESS WIRE)--Mar 29, 2019--The “Asian Video Games Industry - Strategies, Trends & Opportunities” report has been added to ResearchAndMarkets.com’s offering.

The demand for gaming in Asia has expanded with the increased availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. The rapid advancement of technology has made video games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global games production taking place in a globally distributed mode.

An emerging trend in the Asian video games industry is the increasing focus towards production of local animation content for television as well as production of animated movies. A number of Asian games studios are giving importance to owning and protecting animation content by investing in intellectual property protection mechanisms.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.

The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Microsegmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.

China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Key Topics Covered:

Global Video Games Industry

Key Trends in the Global Video Games Industry

  • VIDEO GAMES INDUSTRY STRUCTURE
  • CHANGING VIDEO GAME BUSINESS MODELS
  • ONLINE VIDEO GAMING BUSINESS MODELS
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN

Key Opportunities & Strategies for the Global Video Games Industry

  • GAMES INDUSTRY COMPETENCIES & SKILLS

Artificial Intelligence & Big Data Analytics driven Hyper-Personalisation for Video Games

  • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Global Video Games Market Size & Opportunity

  • CROSS OVER BETWEEN GAMES AND MOVIES

India Video Games Industry

  • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
  • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN INDIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
  • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA

Key Opportunities & Strategies for Indian Video Games Industry

Video Games Market Segments in India

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA

Indian Video Games Market Size & Opportunity

China Video Games Industry

  • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
  • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN CHINA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA

Key Opportunities & Strategies for Chinese Video Games Industry

  • VIDEO GAMES MARKET SEGMENTS IN CHINA
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA

Chinese Video Games Market Size & Opportunity

South Korea Video Games Industry

  • KEY TRENDS IN THE KOREAN VIDEO GAMES INDUSTRY
  • KOREAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN KOREA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN KOREA
  • VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN KOREA

Key Opportunities & Strategies for Korean Video Games Industry

Video Games Market Segments in Korea

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Korean Video Games Market Size & Opportunity

Philippines Video Games Industry

  • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
  • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES

Key Opportunities & Strategies for Philippines Video Games Industry

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Philippines Video Games Market Size & Opportunity

Taiwan Video Games Industry

  • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN TAIWAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN

Key Opportunities & Strategies for Taiwan’s Video Games Industry

Video Games Market Segments in Taiwan

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Taiwan’s Video Games Market Size & Opportunity

Vietnam Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM

Key Opportunities & Strategies for Vietnam’s Video Games Industry

Video Games Market Segments in Vietnam

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Vietnamese Video Games Market Size & Opportunity

Japan Video Games Industry

  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
  • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
  • VIDEO GAME BUSINESS MODELS IN JAPAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
  • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN

Japan’s Video Games Market Size & Opportunity

Thailand Video Games Industry

  • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN THAILAND
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND

Key Opportunities & Strategies for Thailand Video Games Industry

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Thai Video Games Market Size & Opportunity

Singapore Video Games Industry

  • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN SINGAPORE
  • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE

Key Opportunities & Strategies for Singapore Video Games Industry

Video Games Market Segments

MOBILE VIDEO GAMES SEGMENTS & GENRES

Singapore Video Games Market Size & Opportunity

Malaysia Video Games Industry

ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA

Key Opportunities & Strategies for Malaysia’ Video Games Industry

Video Games Market Segments in Malaysia

MOBILE VIDEO GAMES SEGMENTS & GENRES

Malaysian Video Games Market Size & Opportunity

Indonesia Video Games Industry

  • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN INDONESIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA

Key Opportunities & Strategies for Indonesia’s Video Games Industry

Video Games Market Segments

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Indonesian Video Games Market Size & Opportunity

Pakistan Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN

Key Opportunities & Strategies for Pakistan’s Video Games Industry

Video Games Market Segments in Pakistan

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Pakistan’s Video Games Market Size & Opportunity

Bangladesh Video Games Industry

  • ONLINE VIDEO GAMING BUSINESS MODELS IN BANGLADESH

Key Opportunities & Strategies for Bangladesh’s Video Games Industry

Video Games Market Segments in Bangladesh

  • MOBILE VIDEO GAMES SEGMENTS & GENRES

Bangladesh’s Video Games Market Size & Opportunity

For more information about this report visit https://www.researchandmarkets.com/r/nocn0e

View source version on businesswire.com:https://www.businesswire.com/news/home/20190329005133/en/

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Related Topics:Video Games and Consoles

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES

SOURCE: Research and Markets

Copyright Business Wire 2019.

PUB: 03/29/2019 04:57 AM/DISC: 03/29/2019 04:57 AM

http://www.businesswire.com/news/home/20190329005133/en