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Asia Animation and VFX Industry Strategies, Trends & Opportunities Report 2019 - ResearchAndMarkets.com

March 21, 2019

DUBLIN--(BUSINESS WIRE)--Mar 21, 2019--The “Asian Animation and VFX Industry: Strategies, Trends & Opportunities” report has been added to ResearchAndMarkets.com’s offering.

The total value of Asian animation industry was US$ 52 billion in 2018

Most of the segments in the Asian animation industry are growing at the rate of 23% YoY. In Asia, the spend on special effects as a percent of production cost is about 5-10%. In Asia, there is a sharp increase in streaming video consumption. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million. The size of the Asian video gaming industry was US$ 30 billion in 2017.

The demand for animation, VFX and gaming in Asia has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. An emerging trend in the Asian animation industry is the increasing focus towards the production of local animation content for television as well as the production of animated movies. A number of Asian animation studios are giving importance to owning and protecting animation content by investing in intellectual property protection mechanisms.

Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double-digit growth and the same is expected to continue for the next few years.

This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering. Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.

The availability of low-cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Key Topics Covered:

Asian Animation & VFX Industry

Animation in Asian Societies

Establishment of Local Animation Industry

Influence of Foreign Animation Styles

Trends in Animation Production in Asia

Animation Studios in Asia

Asian Animation and VFX Market Size & Opportunity

India’s Animation & VFX Industry

Current State of the Industry

Business Models of Animation Studios in India

State of Animation Channels in India

Size of the Indian Animation Industry

Statistics on Animation Studios in India

Strategies for Animation Studios in India

Animation Schools in India

China’s Animation & VFX Industry

Current State of the Chinese Animation Industry

Chinese Market for TV Animation

Business Models of Animation Studios in China

Size of the Chinese Animation Industry

Statistics on Animation Studios in China

Strategies for Animation Studios in China

Animation Studios in China

South Korea’s Animation & VFX Industry

Emergence of the Industry

Functioning of Korean Animation Studios

Current State of the Industry

Strategies for Korean Animation Studios

Market Opportunity

Statistics on Animation Studios in Korea

Animation Schools in Korea

Animation Studios in Korea

Philippines’ Animation & VFX Industry

Current State of the Industry

Animation Education and Training in Philippines

Size of Animation Industry in Philippines

Statistics on Animation Studios in Philippines

Strategies for Philippine Animation Studios

Animation Studios in Philippines

Taiwan’s Animation & VFX Industry

Current State of the Industry

Threats to Taiwan’s Animation Studios

Animation Schools in Taiwan

Statistics on Animation Studios in Taiwan

Strategies for Animation Studios in Taiwan

Animation Studios in Taiwan

Vietnam’s Animation & VFX Industry

Key Trends

Animation Studios in Vietnam

Statistics on Animation Studios in Vietnam

Strategies for Animation Studios in Vietnam

Japan’s Animation & VFX Industry

History of Japanese animation

Key Trends

Anime Exports

Japanese Anime Production Models

Statistics on Animation Studios in Japan

Strategies for Japanese Animation Studios

Animation Studios in Japan

Thailand’s Animation & VFX Industry

Key Trends

Strategies for Animation Studios in Thailand

Animation Studios in Thailand

Statistics on Animation Studios in Thailand

Singapore’s Animation & VFX Industry

Industry Trends

Strategies for Animation Studios in Singapore

Statistics on Animation Studios in Singapore

Animation Studios in Singapore

Animation Schools in Singapore

Malaysia’s Animation & VFX Industry

History of Malaysian Animation

Strategies for Malaysian Animation Industry

Strategies for Animation Studios in Malaysia

Statistics for Animation Studios in Malaysia

Animation Studios in Malaysia

Indonesia’s Animation & VFX Industry

Indonesia’s first 3D animated feature film

Industry Challenges

Statistics on Animation Studios in Indonesia

Animation Studios in Indonesia

Russia’s Animation & VFX Industry

Animation Film market in Russia

Strategies for Animation Studios in Russia

Animation Studios in Russia

Value of Animation Industry in Russia

Size of Animation Industry in Russia

Statistics on Animation Studios in Russia

Israel’s Animation & VFX Industry

Industry Drivers

Israel’s first animated feature film

Industry Challenges

Statistics on Animation Studios in Israel

Animation Studios in Israel

Pakistan’s Animation & VFX Industry

History of Pakistani Animation Industry

Current State of the Industry

Strategies for Animation Industry in Pakistan

Animation Studios in Pakistan

Statistics for Animation Studios in Pakistan

Bangladesh’s Animation & VFX Industry

Current State of the Industry

Strategies for Animation Industry in Bangladesh

Animation Studios in Bangladesh

Companies Mentioned

  • Amazon
  • Facebook
  • Hulu
  • Netflix
  • Twitch
  • Twitter
  • YouTube

For more information about this report visit https://www.researchandmarkets.com/research/mw8shw/asia_animation?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20190321005322/en/

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Related Topics:Media and Entertainment,Multimedia,Animation Software

KEYWORD: ASIA PACIFIC

INDUSTRY KEYWORD: ENTERTAINMENT TV AND RADIO TECHNOLOGY SOFTWARE FILM & MOTION PICTURES

SOURCE: Research and Markets

Copyright Business Wire 2019.

PUB: 03/21/2019 07:08 AM/DISC: 03/21/2019 07:08 AM

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