$120 Billion Toys Market - Global Outlook and Forecast 2018-2023 - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Oct 11, 2018--The “Toys Market - Global Outlook and Forecast 2018-2023” report has been added to ResearchAndMarkets.com’s offering.
The global toys market is projected to reach revenues of more than $120 billion by 2023, growing at a CAGR of around 4% during 2017-2023.
The growing dual-income households and improving the purchasing sentiments are two of the major factors propelling the growth of the global market. The development of economics in regions such as APAC, Latin America, and the Middle East and the African continent will create lucrative opportunities for leading players operating in the market.
The global toys market is driven by growing demand for a replica of instruments such as a keyboard, guitar, and drums, art and craft toys, and stuffed toys. The increasing social media penetration, growing audience, and rising user engagement are major factors attributing to the growth of the global market. The market research report provides in-depth market analysis and segmental analysis of the global toys market by category, age group, distribution channel, and geography.
The report considers the present scenario of the global toys market and its market dynamics for the period 2018-2023. It covers a detailed overview of various market growth enablers, restraints, and trends. The study covers both the demand and supply sides of the market. It also profiles and analyzes the leading companies and various other prominent companies operating in the global toys market.
Market Growth EnablersDesire among parents to provide educational toys for cognitive development Toyetic impact Increased online presence of toy vendors Increase in number of games and puzzle cafes globally
Market Growth RestraintsToy libraries gaining traction among consumers Declining birth rates and aging population globally Growing presence of counterfeit toys and games Raw material price volatility and rising labor costs
Market Opportunities & TrendsToy box subscription services impacting retail sales Internet influencing choice and purchase of toys Increasing digitization of toys and games Increasing threats from online gaming platforms
Key Topics Covered:
1 Research Methodology
2 Research Objectives
3 Research Process
4 Report Coverage
5 Report Assumptions & Caveats
6 Market at a Glance
8 Market Dynamics
9 Value Chain Analysis
10 Global Toys Market
11 By Category
12 By Age Group
13 By Distribution Channel
14 Geographical Segmentation
16 North America
18 Latin America
19 Middle-East & Africa
20 Competitive Landscape
21 Key Company ProfilesLego Group Mattel Hasbro Bandai Namco
22 Other Prominent VendorsAsmodee Ravensburger Funskool Top Toy K’nex Playmates Toys Simba Toys Spin Master CMON Disney Fremont Die Consumer Products Games Workshop Goliath Grey Fox IELLO Indie Boards and Cards INI International Playthings Learning Resources Legendary Games Loony Labs Ludo Fact Melissa & Doug Mindware.com Orchard Toys Panda GM Paul Lamond Games Pegasus Spiele Piatnik Pressman Toy RoosterFin Reaper Miniatures Rio Grande Games Schmidt Spiele Surprised Stare
For more information about this report visit https://www.researchandmarkets.com/research/9933cp/120_billion_toys?w=4
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SOURCE: Research and Markets
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PUB: 10/11/2018 11:29 AM/DISC: 10/11/2018 11:29 AM