DUBLIN--(BUSINESS WIRE)--Jul 9, 2018--The “Global VR Gaming Market Outlook to 2022 - by Hardware, Software and Accessories (Motion Sensor, Masks & Gloves, Bodysuits and Others) and by Devices (PC, Consoles and Mobiles)” report has been added to ResearchAndMarkets.com’s offering.
This report provides a comprehensive analysis of global gaming market, global VR gaming market size by revenue.
The report also provides data points on Global VR Gaming market by type (Hardware, Software and Accessories), by Devices (PC, Consoles and Mobile), by Distribution Channel (Traditional Stores and Online Stores) and by Regions (EMEA, America and APAC) along with company profile of major players.
The report also covers Porter’s Five Force analysis, Major VR Gaming Country Snapshots, Snapshot on AR/VR market along with analyst recommendation and macroeconomic variables.
Companies FeaturedElectronics Art Inc. Google HTC Leap Motion Nvidia Oculus Razer Inc. Samsung Sony TCL Ubisoft Valve Software
Key Topics Covered
1. Executive Summary
2. Research Methodology
3. Global Gaming Market Snapshot
4. Value Chain Analysis for Global Virtual Reality Gaming Market
5. Global VR Gaming Market
6. Decision Making Process for Buying Virtual Reality Gaming Products
7. SWOT Analysis for Global VR Gaming Market
8. Competitive Landscape for VR Gaming Market
9. User Profile for Global VR Gaming
10. AR/MR Snapshot
11. Trends and Development for Global Virtual Reality Gaming Market
12. Challenges faced by players in the VR Gaming Ecosystem
13. VR Application Development
14. Marketing Strategy of Major Players in VR Gaming Market
15. Upcoming VR Gaming Titles
16. Investments Done by VC Firms and Angel Investors
17. Snapshot of Major Countries in Global VR Gaming Market
18. Future Outlook and Projections for VR Gaming Market, 2018-2022
19. Analyst Recommendation for Global VR Gaming Market
20. Macroeconomic Factors Affecting Global VR Gaming Maket, 2015-2022E
For more information about this report visit https://www.researchandmarkets.com/research/vvh289/global_vr_gaming?w=4
View source version on businesswire.com:https://www.businesswire.com/news/home/20180709005754/en/
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Related Topics:Hardware,Software,Gaming,Computer Accessories,Tablet and Mobile Device Hardware,Virtual and Augmented Reality ,Motion Sensors
INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES TECHNOLOGY CONSUMER ELECTRONICS HARDWARE SOFTWARE
SOURCE: Research and Markets
Copyright Business Wire 2018.
PUB: 07/09/2018 01:52 PM/DISC: 07/09/2018 01:52 PM