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Global Video Game Systems Market Forecast to 2024: Industry Benefiting from eSports and Gameplay Streaming, While Anticipating Next Generation Consoles for Growth - ResearchAndMarkets.com

December 14, 2018

DUBLIN--(BUSINESS WIRE)--Dec 14, 2018--The “Global Video Game Systems Market, Forecast to 2024” report has been added to ResearchAndMarkets.com’s offering.

The overall video game systems market continues to be defined by three key vendors - Microsoft, Nintendo, and Sony. Sony’s market share grew consistently over the past several years, driven by the ongoing success of the PlayStation 4 and continued loyalty for the PlayStation 3. Microsoft battles Sony in terms of technological specifications, although trailing significantly in terms of unit sales and total deployment.

Due to the lack of significant upgrades to their consoles, the total market dipped in 2015 and 2016, but sales recovered in 2017 into 2018 as new variations on Microsoft’s and Sony’s consoles did well and Nintendo’s Switch sold better than expected. Looking forward, an overall declining market is anticipated with surges in years of new console releases or massively popular new games.

Video game systems consist of two sub-categories, consoles and handheld devices. A video game console is a preconfigured, ready-to-play, interactive appliance whose primary purpose when connected to a television is video gaming. Examples include Sony’s PlayStation 4 and Microsoft’s Xbox One. A video game handheld is a self-contained unit with the same purpose, though not requiring a separate television. Examples include Sony’s PlayStation Vita and Nintendo’s Switch, though the latter can also be docked to act as a console.

Devices such as smartphones, tablets, or personal computers on which video games can be played are not included in this market definition. Consumers in the video game systems market generally fall under two categories: core gamers or enthusiastic adopters of the latest advancements in gaming and value high performance and casual gamers who enjoy some games and online experiences, but are satisfied with using their current system for its entire useful lifetime and will often be satisfied with free-to-play casual games and mid-core games on their tablets and smartphones.

Unit shipments for the video games systems market to decrease from 44.9 million in 2018 to 30.8 million in 2024, at a negative compound annual growth rate (CAGR) of 6.1 percent. There are indications that growth will decline as products on the market are currently good enough for many consumers until newer television technologies become more widespread across the globe, compelling games require hardware upgrades, and/or eSports, gameplay streaming, and virtual reality gaming bring more attention to the market.

Key Topics Covered:

1. Executive Summary

2. Introduction

3. Drivers And Restraints - Video Game Systems Market

4. Forecast And Trends - Video Game Systems Market

5. Market Share And Competitive Analysis - Video Game Systems Market

6. Growth Opportunities And Companies To Action

7. Conclusion And The Last Word

8. Appendix

Companies Mentioned

Microsoft Nintendo Sony Amazon Google

For more information about this report visit https://www.researchandmarkets.com/research/8br2ph/global_video_game?w=4

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Related Topics:Video Games and Consoles

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES TECHNOLOGY AUDIO/VIDEO ONLINE

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 12/14/2018 11:06 AM/DISC: 12/14/2018 11:06 AM

http://www.businesswire.com/news/home/20181214005329/en

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