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Pixvana and Big Power Project Partner to Deliver an All Access Virtual Reality Learning Experience of the Grand Coulee Dam

May 21, 2019

SEATTLE & SPOKANE, Wash.--(BUSINESS WIRE)--May 21, 2019--

Pixvana, a virtual reality solutions provider, today announced that it has partnered with Big Power Project, a content production studio, to deliver a new all-access Virtual Reality learning experience of the Grand Coulee Dam. The five-minute educational VR experience will launch Memorial Day Weekend, May 25th, and will be available in the Grand Coulee Dam’s visitor center.

The 360 degree video, produced by Big Power Project and powered by Pixvana SPIN Studio, brings viewers inside the Dam’s Third Power Plant, showcasing the impressive infrastructure and teaching visitors the inner workings of how hydroelectricity works. The Third Plant is one of the largest and most complicated power-generating facilities on the planet, producing enough electricity to power approximately three million homes at maximum capacity.

Oculus Go headsets will now be stationed in the Dam visitor center and will utilize Pixvana’s SPIN Studio platform, making it easy to manage and distribute this content to multiple VR headsets at once. Now, employees can effortlessly lead visitors on an unforgettable guided VR experience. The fully immersive experience includes never before seen footage that spans from the top of the dam, inside the water-fed generators, all the way down the 5,000 foot long face - and everywhere in between.

“Pixvana’s cloud-based SPIN Studio platform and one-click casting tools for viewing are second-to-none in the industry,” said Ted Youngs, Founder of Big Power Project. “And, when the Grand Coulee Dam shared their vision of providing an immersive VR tour of their impressive facility that could be experienced by multiple viewers simultaneously, we knew that Pixvana would provide the best experience for the quarter million people that visit the Dam each year.”

“The Grand Coulee Dam is one of the most fascinating facilities in the country, but high security, the extremely loud volume of operation, and other physical barriers make it difficult to experience live,” said Rachel Lanham, Chief Operating Officer for Pixvana. “The opportunity lent itself perfectly to the Virtual Reality medium, helping viewers learn in an exciting new way that increases retention, memory, and empathy. An immersive VR tour—along with a delivery system that doesn’t rely on the visiting guest to understand user interface elements—allows the facility to engage its visitors, in a fun, low-cost, impactful way.”

Click HERE to watch a video teaser of the Grand Coulee All Access Tour.

About Pixvana

Pixvana, a virtual reality solutions provider, helps enterprises develop cutting-edge approaches to solve business challenges in innovative ways. Customers chose Pixvana for its powerhouse combination of breakthrough VR technology and award-winning creative team. Pixvana addresses a range of corporate VR applications - from training and tours, to marketing and healthcare - and can manages all aspects of project development, from strategy to execution. The company is venture-backed by Vulcan Capital, Madrona Venture Group, Microsoft, Cisco, Raine and Hearst Ventures. Pixvana’s founders have proven startup success in media technology, and hail from senior product and engineering leadership roles at Apple, Adobe, Microsoft, and Lucasfilm. For more information visit www.pixvana.com.

About Big Power Project

Big Power Project is a Seattle-based content production studio. Our work spans mediums - from virtual reality to large-scale art installations. The company partners with cultural institutions and businesses to bring powerful ideas to a larger public. For more information visit www.bigpowerproject.com

View source version on businesswire.com:https://www.businesswire.com/news/home/20190521005136/en/

CONTACT: Pete Bahrenburg

Tailwind Public Relations, LLC

802.233.2428

pete@tailwindpr.com

KEYWORD: UNITED STATES NORTH AMERICA WASHINGTON

INDUSTRY KEYWORD: EDUCATION OTHER EDUCATION ENERGY OTHER ENERGY ENTERTAINMENT TECHNOLOGY OTHER ENTERTAINMENT HARDWARE SOFTWARE AUDIO/VIDEO OTHER TECHNOLOGY GENERAL ENTERTAINMENT

SOURCE: Pixvana

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PUB: 05/21/2019 08:00 AM/DISC: 05/21/2019 08:01 AM

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