5G and Virtual Reality Report: Emerging Technologies, Solutions, Market Outlook and Forecasts 2018 - 2023 - ResearchAndMarkets.com

November 23, 2018

DUBLIN--(BUSINESS WIRE)--Nov 23, 2018--The “5G and Virtual Reality: Emerging Technologies, Solutions, Market Outlook and Forecasts 2018 - 2023” report has been added to ResearchAndMarkets.com’s offering.

This report provides an in-depth assessment of the VR market. It evaluates both the pre-5G VR base market as well as post-5G commercialization driven adoption and usage. The report provides forecasting for VR by segments, applications, and regions including revenue forecasts. The report also forecasts VR shipment units and active users. The report also identifies VR market opportunities by industry vertical.

The fifth generation (5G) of cellular communications will facilitate many benefits including significant latency reduction, which will enable many previously tethered-only applications and services such as streaming 4K video, real-time remote control, haptic communications, and more.

This will be based largely upon unique capabilities enabled by 5G New Radio (5GNR) that will support Ultra-Reliable and Low-Latency Communication (URLLC) for both mission-critical services and latency-sensitive consumer services.

Previously encumbered by a combination of technology gaps and consumer readiness issues, Virtual Reality (VR) is poised for considerable global growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers. Coupled with the deployment of gigabit Ethernet fiber, 5G will transform the VR market, leading to a fully immersive experience with haptic capabilities becoming imbedded in many applications.

Mass adoption of full-featured, mobile supported, and fully immersive VR technologies will occur coincident with commercial deployment of 5G. The advent of mobile Edge Computing (MEC) is also anticipated to have a substantial impact on VR as MEC will provide much-needed computational optimization, especially for LTE only coverage areas and while roaming.

Accordingly, VR is poised for considerable global growth, providing abundant opportunities for service providers, content developers, and ecosystem component providers.

Report Benefits:

Forecasts for base VR and post-5G VR market Understand how 5G will impact VR apps and services Identify opportunities for VR across industry verticals Recognize the impact of untethered VR apps and services Identify leading technologies and Apps benefitting from 5G VR Identify leading VR component, solution, app, and service providers

Target Audience:

Broadband suppliers Virtual reality companies Electronics manufacturers Network service providers Regulatory and policy groups Artificial intelligence providers Application and content providers

Key Topics Covered:

1 Executive Summary

2 Introduction and 5G Contribution to VR

2.1 VR Acceleration Curve: Experiment to Experience

2.2 5G Promises to VR Application

2.2.1 Wireless Network Requirement Parameters for VR

2.2.2 Capacitive Sensing and Touch Sensor Technology

2.3 Proliferation of Full Feature Device and Mixed Reality

2.4 Emergence of Eyewear VR Devices

2.5 VR to be Immersive Social Communication Platform

2.6 360 video VR experience will Play Pivotal Role

2.7 Real Time VR will Kick-off the Market

2.8 5G to Allow Full HD Streaming and 4K Video for VR

2.9 5G to Take Haptic Experience Mainstream in VR Application

2.10 5G to allow Network Operators to Play Pivotal Role into VR Ecosystem

2.11 5G to Support Drone and Telerobotics in VR Ecosystem

2.12 Chip Manufacturer to Play Important Role

2.13 Increasing role of VR Service Players

2.14 Wider adoption of VR Application in Diverse Sectors including Government & Public Sector

2.15 Virtual Privacy and Criminality will be New Battle Ground

3 VR Ecosystem in Post-5G Era

4 VR Market Outlook in Post-5G Era

4.1 Global VR Base Market

4.1.1 Combined Market Revenue

4.1.2 Combined Unit Shipment

4.1.3 Combined Active User

4.2 5G Accelerated VR Uptake Market

4.2.1 Market by Segments Hardware Market Full Feature Device including Haptic & Eyewear Devices Hardware Components including Haptic Sensors & Semiconductor Components Software & Application Market Professional Service Market

4.2.2 VR Shipment Units

4.2.3 VR Active Users

4.2.4 Market by Region

5 Potential VR Application in Post-5G Era

5.1 Consumer Application Market

5.1.1 Gaming Pokemon Go Market Learning

5.1.2 Live Events

5.1.3 Video Entertainment

5.2 Enterprise Application Market

5.2.1 Retail Sector

5.2.2 Real Estate

5.2.3 Healthcare

5.2.4 Education

5.3 Industrial Application Market

5.3.1 Military

5.3.2 Engineering

5.3.3 Civil Aviation

5.3.4 Medical Industry

5.3.5 Agriculture

5.3.6 Government & Public Sector

6 Company Initiatives and VR Solution Analysis

Alcatel Analog Devices Inc. Atmel Corporation BARCO Cypress Semiconductor Corp Facebook Google HoloLens Huawei Technologies Integrated Device Technology Inc Intel Corporation Leap Motion, Inc. LG Corporation Maxim Integrated Microsoft Corporation NGRAIN NKK Switches Nokia Nvidia Corporation NXP Oculus Orion Software Qualcomm Inc. Rohm Semiconductor Samsung Electronics Semtech Corporation Sensics, Inc. Sixense Entertainment, Inc. Sixense MakeVR Sixense STEM StreamVR Texas Instruments VREAL VRWorks Vuzix Corporation ZTE Corporation

7 Conclusions and Market Recommendations

7.1 Recommendations for VR Market Players

7.2 Recommendations for Investment Community

For more information about this report visit https://www.researchandmarkets.com/research/ndfpgx/5g_and_virtual?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20181123005195/en/

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Related Topics:4G and 5G,Virtual and Augmented Reality



SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 11/23/2018 11:11 AM/DISC: 11/23/2018 11:11 AM


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