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Global Amusements Market Report 2019 Featuring The Walt Disney Company, Las Vegas Sands Corp, Universal Studios Inc, MGM Resorts & Merlin Entertainment Group - ResearchAndMarkets.com

February 4, 2019

DUBLIN--(BUSINESS WIRE)--Feb 4, 2019--The “Amusements Global Market Report 2019” report has been added to ResearchAndMarkets.com’s offering.

Global Amusements Market Report 2019 provides the strategists, marketers and senior management with the critical information they need to assess the global amusements market.

The amusements market consists of sales of amusements by entities (organizations, sole traders and partnerships) that provide facilities for recreation, amusement, and gambling activities, and operate sports teams, clubs, or leagues, involved in playing games for recreational purposes. The industry includes businesses that offer participant games and sports facilities. Establishments using transportation equipment to provide recreational and entertainment services are not included in this industry.

Western Europe was the largest region in the global amusements market, accounting for 33% of the market in 2018. North America was the second largest region accounting for 26% of the global amusements market. Middle East was the smallest region in the global amusements market.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.

For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.

Key Topics Covered:

1. Executive Summary

2. Report Structure

3. Amusements Market Characteristics

3.1. Market Definition

3.2. Key Segmentations

4. Amusements Market Product Analysis

4.1. Leading Products

Services

4.2. Key Features and Differentiators

4.3. Development Products

5. Amusements Market Supply Chain

5.1. Supply Chain

5.2. Distribution

5.3. End Customers

6. Amusements Market Customer Information

6.1. Customer Preferences

6.2. End Use Market Size and Growth

7. Amusements Market Trends And Strategies

8. Amusements Market Size And Growth

8.1. Market Size

8.2. Historic Market Growth, Value ($ Billion)

8.2.1. Drivers Of The Market

8.2.2. Restraints On The Market

8.3. Forecast Market Growth, Value ($ Billion)

8.3.1. Drivers Of The Market

8.3.2. Restraints On The Market

9. Amusements Market Regional Analysis

9.1. Global Amusements Market, 2018, By Region, Value ($ Billion)

9.2. Global Amusements Market, 2014 - 2022, Historic And Forecast, By Region

9.3. Global Amusements Market, Growth And Market Share Comparison, By Region

10. Amusements Market Segmentation

10.1. Global Amusements Market, Segmentation By Type, 2014 - 2022, Value ($ Billion)

10.1.1. Amusement Parks

10.1.2. Gambling

11. Amusements Market Segments

11.1. Global Amusement Parks Market, Segmentation By Type, 2014 - 2022, Value ($ Billion) - Theme Parks, Water Parks, Arcades And Parlors, Others - Amusement Parks

11.2. Global Gambling Market, Segmentation By Type, 2014 - 2022, Value ($ Billion) - Casino, Lotteries, Sports Betting, Others - Gambling

12. Amusements Market Metrics

12.1. Amusements Market Size, Percentage Of GDP, 2014 - 2022, Global

12.2. Per Capita Average Amusements Market Expenditure, 2014 - 2022, Global

Amusements Market Competitive Landscape

The Walt Disney Company Las Vegas Sands Corp Universal Studios Inc MGM Resorts Merlin Entertainment Group

For more information about this report visit https://www.researchandmarkets.com/research/cwcfgm/global_amusements?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20190204005321/en/

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Related Topics:Travel and Tourism

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT TECHNOLOGY OTHER TECHNOLOGY TRAVEL DESTINATIONS VACATION THEME PARKS

SOURCE: Research and Markets

Copyright Business Wire 2019.

PUB: 02/04/2019 06:28 AM/DISC: 02/04/2019 06:28 AM

http://www.businesswire.com/news/home/20190204005321/en

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