Global Corporate e-Learning Market Analysis, Trends, Drivers, Challenges & Forecasts 2018-2022 - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Aug 7, 2018--The “Global Corporate e-Learning Market 2018-2022” report has been added to ResearchAndMarkets.com’s offering.
The analysts forecast the global corporate e-learning market to generate a revenue of above USD 74 billion by 2022.
Corporate e-learning deals with training employees digitally with the help of devices such as computers, laptops, smartphones, and tablets.
The report covers the present scenario and the growth prospects of the global corporate e-learning market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
One trend in the market is adoption of microlearning. Microlearning involves smaller learning units compared with the traditional method of learning. In a fast-paced world with short attention spans of individuals, it becomes difficult to keep participants interested in training modules for longer durations.
One driver in the market is reduction in employee training cost for employees. Organizations look for ways to cut down the operating cost and increase their profit. Employee training is one area where organizations spend significantly. E-learning helps organizations to reduce the cost associated with employee training.
The report states that one challenge in the market is designing e-learning course. The need for effective and appealing content cannot be underrated while designing the content of and e-learning module. In organizations, where employees are of varying ages, ranging from baby boomers to millennials, providing e-learning content that can appeal to all the participants can be a challenge.
Companies MentionedCommLab India Designing Digitally EI Design G-Cube Skillsoft
Key Topics Covered:
01. Executive Summary
02. Scope Of The Report
03. Research Methodology
04. Market Landscape
05. Market Sizing
06. Five Forces Analysis
07. Market Segmentation By Deployment
08. Customer Landscape
09. Market Segmentation By End-User
10. Regional Landscape
11. Decision Framework
12. Drivers And Challenges
13. Market Trends
14. Vendor Landscape
15. Vendor Analysis
For more information about this report visit https://www.researchandmarkets.com/research/g5jkrv/global_corporate?w=4
View source version on businesswire.com:https://www.businesswire.com/news/home/20180807005405/en/
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INDUSTRY KEYWORD: EDUCATION TECHNOLOGY CONSUMER ELECTRONICS TRAINING
SOURCE: Research and Markets
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PUB: 08/07/2018 07:02 AM/DISC: 08/07/2018 07:02 AM