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Global Animation and VFX Industry Strategies, Trends & Opportunities Report 2019 - ResearchAndMarkets.com

March 28, 2019

DUBLIN--(BUSINESS WIRE)--Mar 28, 2019--The ″ Global Animation and VFX Industry: Strategies, Trends & Opportunities” report has been added to ResearchAndMarkets.com’s offering.

The total value of global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020.

The demand for animation, VFX and gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE

Most of the segments in the animation industry are growing at the rate of 2% YoY. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of streaming market for animation content was US$ 2.9 Billion in 2018 and is growing at an annual rate of 8%. The size of global video gaming industry was US$ 96 billion in 2018. Global eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-highdefinition TVs, tablets and smartphones to head mounted devices.

Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for ingame analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Key Topics Covered:

Global Animation & VFX Industry

History and Evolution

Industry Differentiators

Industry Characteristics

Global Animation & VFX Market Size & Opportunity

Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

Market Segmentation

Market Opportunity for Computer Generated Imagery (CGI)

Visual Effects

Stop Motion

Motion Capture

3D Animation Movies

Forecasting Animation Content Demand

Animation Content demand from TV Channels in Europe

Animation Content demand from TV Channels in the US and Canada

Animation Content demand from TV Channels in Asia

Animation Content demand from TV Channels in South America

Animation Content demand from TV Channels in Rest of the World

Total Animation Content demand from TV Channels Worldwide

Size of the Global Animation Industry

Key predictions for the future

Animation & VFX Software Industry

2D Animation Software Market

Animation Workflow using 2D animation package

Analysis of key 2D Animation Softwares

3D Animation Software Market

Analysis of key players in 3D Animation & VFX Software Market

Analysis of key 3D Animation & VFX Softwares

Japanese Anime Production Softwares

Proprietary 3D Softwares of Animation studios

Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

Content Creation Workflow in 2D Animation

Content Creation Lead Time Calculation in 2D Animation

Digital processing in 2D Animation

Content Creation Workflow in 3D Animation

Time Line of a Sample 3D production workflow

Animation Software usage in 3D Production Workflow

Animation Production Management

Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

Marketing Strategies for Animation Studios

Strategies for Successful Animation Films

Profile of a 3D Animation Studio: Pixa

Economics of Animation & VFX

Revenue break-up across distribution channels

Marketing to Exhibition of Animation Content

Economics of Animation Copyrights

Guidelines for Setting up an Animation Studio

Investments Needed for Setting up an Animation Studio

Specialized Hardware and Software Investments

Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

Key Issues of Concern

Formulating the long-term Strategy

Animation Content Outsourcing

Offshore Computer Animation Production

Drivers

Animation, VFX & Games Industry in Europe

Winds of Change

Collaboration among European Studios

Drivers for Success

Trends in Europe

Animation, VFX & Games industry in Germany

Animation, VFX & Games industry in the UK

Animation, VFX & Games industry in Italy

Animation, VFX & Games industry in France

Animation, VFX & Games industry in Spain

Animation VFX & Games industry in Denmark

Animation, VFX & Games Industry in USA

Key Trends

Production and Post-Production Market

Animation Value Chain in the US

Video Games Industry in the USA

Key Opportunities & Strategies for American Video Games Industry

Video Games Market Segments in the US

American Video Games Market Size & Opportunity

Asian Animation, VFX & Games Industry

Establishment of Local Animation Industry

Early Trends in Animation Outsourcing to Asia

Local Content Productions

Trend towards Co-Productions

Popularity of Foreign Animation

Controversies Surrounding Foreign Animation

Animation in Asian Societies

Animation Studios in Asia

Video Games Industry in Asia

Key Opportunities & Strategies for Video Games Industry in the Asia

Video Games Market Segments in the Asia

Animation & VFX Industry in Africa

Animation, VFX & Games Industry in the Middle East

Emergence of the Middle Eastern Animation Industry

Key Industry Trends

Animation & VFX industry in United Arab Emirates

Dubai’s first 3D Animated Feature Film

Video Games Industry in the UAE

UAE’s Video Games Market Size & Opportunity

Animation & VFX industry in Saudi Arabia

Video Games Industry in Saudi Arabia

Saudi Arabia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Japan

Key Trends

Anime Exports

Globally Successful Japanese Animes

Japanese Anime Production Models

Future Trends

Animation Studios in Japan

Video Games Industry in Japan

Japan’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Korea

Emergence of the Industry

Functioning of Korean Animation Studios

Changing Business Models

Current State of the Industry

Challenges

Market Opportunity

Future Outlook

Animation Schools in Korea

Animation Studios in Korea

Video Games Industry in South Korea

Korea’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Canada

Industry Drivers

Challenges

Strategies for Animation Studios in Canada

Data on Animation Studios in Canada

Video Games Industry in Canada

Canada’s Video Games Market Size & Opportunity

Animation VFX & Games Industry in Australia

Recent Movie Trends in Australia

Industry evolution and key Animation productions

Challenges

Government Support

Strategies for Animation Studios in Australia

Animation Studios in Australia

Animation Movies in Australia

Animation Schools in Australia

Profile of Animation Studios in Australia

Video Games Industry in Australia

Australia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Argentina

Key Trends

Animation Studios in Argentina

Argentina’s first 3D Animated Feature Film

Government Support

Industry Drivers

Challenges

Industry Opportunities

Strategies for Animation Studios in Argentina

Data on Animation Studios in Argentina

Video Games Industry in Argentina

Argentina’s Video Games Market Size & Opportunity

Animation VFX & Games Industry in Brazil

Key Trends

Animation Studios in Brazil

Brazil’s first CGI Animated Feature Film

Brazil’s first TV animation series

Government Support

Industry Drivers

Challenges

Industry Opportunities

Strategies for Animation Studios in Brazil

Data on Animation Studios in Brazil

Video Games Industry in Brazil

Brazil’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Colombia

Animation Studios in Colombia

Key Trends

Industry Drivers

Challenges

Industry Opportunities

Strategies for Animation Studios in Colombia

Data on Animation Studios in Colombia

Video Games Industry in Colombia

Colombia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Africa

Key Trends

Animation Studios in South Africa

South Africa’s first Animated Feature Film

South Africa’s successful 3D Feature Film

Government Support

Industry Drivers

Challenges

Industry Opportunities

Strategies for Animation Studios in South Africa

Data on Animation Studios in South Africa

Video Games Industry in South Africa

South Africa’s Video Games Market Size & Opportunity

Animation & VFX Industry in Mexico

Key Trends

Recent Movie Trends in Mexico

Animation Studios in Mexico

Animation Schools in Mexico

Mexico’s 3D Animated Feature Films

Government Support

Challenges

Industry Opportunities

Industry Drivers

Strategies for Animation Studios in Mexico

Data on Animation Studios in Mexico

Video Games Industry in Mexico

Mexico’s Video Games Market Size & Opportunity

Companies Mentioned

  • 3Ds Max
  • Animation Paper
  • Blender
  • Boats Animator
  • Clara.IO
  • Dragonframe
  • Faceshift
  • Harmony
  • Houdini Apprentice
  • Iclone
  • IPI Soft
  • Makehuman
  • Manga Studio
  • Maya
  • Mixamo
  • Moho
  • Motionbuilder
  • Pencil2D
  • Pixar
  • Poser
  • Retas
  • Smartbody
  • Storyboard Pro
  • Synfig Studio
  • Terragen

For more information about this report visit https://www.researchandmarkets.com/research/pp9dmm/global_animation?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20190328005379/en/

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Related Topics:Media and Entertainment,Multimedia,Animation Software

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT FILM & MOTION PICTURES

SOURCE: Research and Markets

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PUB: 03/28/2019 05:45 AM/DISC: 03/28/2019 05:45 AM

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