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Global Board Games Market 2018-2022: Increasing Demand for Board Games Among Millennials - ResearchAndMarkets.com

May 17, 2018

DUBLIN--(BUSINESS WIRE)--May 17, 2018--The “Global Board Games Market 2018-2022” report has been added to ResearchAndMarkets.com’s offering.

The global board games market’s CAGR is expected to be close to 23%, however, the market’s growth momentum will decelerate owing to a decrease in the year over year growth.

Global Board Games Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

According to the report, one driver in the market is increasing demand for board games among millennials. With the increasing number of millennials preferring playing board games like Monopoly and Scrabble for socializing purposes, several game-based cafes and bars have evolved in the recent years.

One trend in the market is growing developments of apps based on board games. With the growing penetration of smartphones, board games manufacturers are focusing on developing applications based on board games. Furthermore, companies in the board games industry are leveraging various new digital technologies such as using a timer or assistants to develop games including mobile application as a part of their gameplay.

Key vendors

Asmode Editions Goliath B.V. Grand Prix International Hasbro Ravensburger

Key Topics Covered:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

PART 05: MARKET SIZING

Market sizing 2017 Market size and forecast 2017-2022

PART 06: FIVE FORCES ANALYSIS

PART 07: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL

Comparison by distribution channel Offline Online Market opportunity by distribution channel

PART 08: MARKET SEGMENTATION BY PRODUCT

Comparison by product Tabletop board games Card and dice games RPGs Market opportunity by product

PART 09: CUSTOMER LANDSCAPE

PART 10: REGIONAL LANDSCAPE

Geographical segmentation Regional comparison Key leading countries Market opportunity

PART 11: DECISION FRAMEWORK

PART 12: DRIVERS AND CHALLENGES

PART 13: MARKET TRENDS

Growing development of apps based on board games Increasing number of projects funded by crowdfunding platforms Sharing through social media

PART 14: VENDOR LANDSCAPE

PART 15: VENDOR ANALYSIS

Vendors covered Vendor classification Market positioning of vendors

For more information about this report visit https://www.researchandmarkets.com/research/ljtt39/global_board?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20180517005880/en/

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Related Topics:Toys

KEYWORD:

INDUSTRY KEYWORD: OTHER CONSUMER ENTERTAINMENT MOBILE ENTERTAINMENT CONSUMER

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 05/17/2018 10:17 AM/DISC: 05/17/2018 10:16 AM

http://www.businesswire.com/news/home/20180517005880/en

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