Global VR Gaming Market 2017-2021 | Growing Popularity of 360-degree Videos to Boost Growth | Technavio
LONDON--(BUSINESS WIRE)--Sep 25, 2018--According to the market research report released by Technavio, the global VR gaming market is expected to register a CAGR of over 67% during the forecast period. However, the growth momentum of the market is expected to decelerate due to a decline in the year-over-year growth.
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According to the market research report released by Technavio, the global VR gaming market is expected to register a CAGR of over 67% through 2021. (Graphic: Business Wire)
This research report titled ’ provides an in-depth analysis of the market in terms of revenue and emerging market trends. It also includes an up-to-date analysis and forecasts for various market segments and all geographical regions.
The market research analysis categorizes the global VR gaming market into the following products:PCs Consoles Mobile Devices
In 2016, the PCs segment accounted for 43% of the global market and is projected to decline to 40% by 2021, exhibiting almost 3% decrease in market share.
Global VR gaming market: Top emerging trend
The growing popularity of 360-degree videos is an emerging trend in the VR gaming market space. VR is the recent advance in the entertainment sector and is making its way to various digital arenas. As of 2016, the VR content market is emerging as one of the mainstream platforms for gaming. This has led to the technological transformation of the digital world. In 2016, leading companies such as Facebook, Sony, and HTC have launched their VR devices Oculus Rift, Project Morpheus, and VIVE respectively. With these companies launching their products, the market will observe more new VR devices during the forecast period.
Technavio’s sample reports are free of charge and contain multiple sections of the report including the market size and forecast, drivers, challenges, trends, and more.
Technavio’s report provides expert market research on the following topics:
Executive ReportMarket Outline Global VR Gaming Market Overview
Market InsightsMarket Sizing and Forecasts Market Growth Market Drivers and Challenges Key Emerging Trends
Market Segmentation AnalysisRegional comparison (APAC, Americas, and EMEA) Key leading countries Market segmentation by product (PCs, Consoles, and Mobile Devices)
Vendor LandscapeVendor classification Market positioning of vendors Competitive scenario Analysis of top vendors (Oculus VR, Samsung Electronics, HTC, Google, Sony, and ZEISS International)
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INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES TECHNOLOGY CONSUMER ELECTRONICS
SOURCE: Technavio Research
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