DUBLIN--(BUSINESS WIRE)--Jul 12, 2018--The "Cloud Gaming - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets for Cloud Gaming in US$ Million.

The report profiles 28 companies including many key and niche players such as:

Amazon Web Services, Inc. (USA) Cirrascale Corporation (USA) GameFly, Inc. (USA) Google, Inc. (USA) Hatch Entertainment Ltd. (Finland) International Business Machines Corporation (USA) Leap Computing, Inc. LiquidSky Software, Inc. Microsoft Corporation (USA) NVIDIA Corporation (USA) PlayGiga (Spain) Playkey (USA) Sony Interactive Entertainment LLC (USA) TransGaming Interactive UK Ltd. (UK) Ubitus Inc. (Taiwan) Utomik, Inc. (Netherlands) Valve Corporation (USA) Zynga, Inc. (USA)

Key Topics Covered

1. Industry Overview

Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud Lights, Camera & Cloud Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud The Rise of On-Demand Gaming as a Service (GaaS) High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market Developments in Cloud Gaming Architecture to Spur Growth in the Market Developing Cloud Mobile App Ecosystem Lends Traction to Growth

2. Service Overview

3. Recent Industry Activity

4. Focus on Select Global Players

5. Global Market Perspective

Total Companies Profiled: 28 (including Divisions/Subsidiaries 29)

The United States (18)

Japan (1)

Europe (8)

- The United Kingdom (1)

- Spain (2)

- Rest of Europe (5)

Asia-Pacific (Excluding Japan) (2)

For more information about this report visit https://www.researchandmarkets.com/research/lc9fps/cloud_gaming?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20180712005416/en/

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Related Topics:Cloud Computing and Storage

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT ELECTRONIC GAMES TECHNOLOGY MOBILE/WIRELESS

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 07/12/2018 08:11 AM/DISC: 07/12/2018 08:11 AM

http://www.businesswire.com/news/home/20180712005416/en