DUBLIN--(BUSINESS WIRE)--Jul 11, 2018--The "Mobile Entertainment - Global Strategic Business Report" report has been added to ResearchAndMarkets.com's offering.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a five-year historic analysis is provided for these markets.

This report analyzes the worldwide markets for Android Operating System Platform in Thousand Units by the following Application Segments: Smartphones, and Tablets.

The report profiles 46 companies including many key and niche players such as:

Activision Blizzard, Inc. (USA) Apple, Inc. (USA) AT&T, Inc. (USA) Bharti Airtel Limited (India) CBS Corporation (USA) Comcast Corporation (USA) CyberAgent, Inc. (Japan) Facebook, Inc. (USA) Google, Inc. (USA) LINE Corporation (Japan) Machine Zone, Inc. (USA) Mobi2fun Mobile Entertainment Pvt. Ltd. (India) Mobile Roadie (USA) MobiTV, Inc. (USA) Orange S.A. (France) Samsung Electronics Co., Ltd. (South Korea) Sky plc (UK) Spotify AB (Sweden) Stingray Digital Media Group (Canada) Twitter, Inc. (USA) Verizon Communications, Inc. (USA) WhatsApp Inc. (USA)

Key Topics Covered

1. Industry Overview

2. Competition

3. Key Trends and Issues

Soaring Mobile Device User Base Instigates High-Potential Opportunities Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion Mobile Entertainment Also Driven by Tablet Usage Patterns 4G Networks to Further Augment Mobile Devices' Role in Market Growth Thrust towards 4G across Mobile Value Chain Bodes Well Social Networking Propagates Expansion in Viewer Base Rising Popularity of Mobile Video Designed for Mobile': A Lucrative Market for Content Developers Handset Design - A Major Factor Determining User Experience Emerging Markets Hotspots for Growth Young People Drive Mobile Content Usage The Freemium Revenue Model is Here to Stay Noteworthy Mobile App Development Trends Mobile App Security Cloud Compatibility Wearable Technology Wi-Fi in Indoor Settings Penetration of Internet of Things (IoT) Dominance of Android and iOS Platforms Consistent Growth for Enterprise Apps Developers to Embrace Swift Programming Language Shorter App Development Cycles Proliferation of Free Apps Demographic Factors Offer Opportunities on Platter Rapid Increase in Urban Households & Rising Living Standards Ballooning Middle Class Population Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth

4. Mobile Entertainment: Segment Analysis

5. Mobile Entertainment

6. Service Launches/Introductions

7. Recent Industry Activity

8. Focus on Select Players

9. Global Market Perspective

Total Companies Profiled: 118 (including Divisions/Subsidiaries 124)

The United States (46) Canada (5) Japan (8) Europe (35) France (3)Germany (4)The United Kingdom (13)Italy (3)Spain (1)Rest of Europe (11) Asia-Pacific (Excluding Japan) (26) Middle East (1) Latin America (1) Africa (2)

For more information about this report visit https://www.researchandmarkets.com/research/dxr2qn/mobile?w=4

View source version on businesswire.com:https://www.businesswire.com/news/home/20180711005766/en/

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Related Topics:Media and Entertainment,Mobile Content

KEYWORD:

INDUSTRY KEYWORD: ENTERTAINMENT MOBILE ENTERTAINMENT

SOURCE: Research and Markets

Copyright Business Wire 2018.

PUB: 07/11/2018 02:21 PM/DISC: 07/11/2018 02:21 PM

http://www.businesswire.com/news/home/20180711005766/en