Circadence Receives New U.S. Patent for Gamified Cybersecurity Training Platform, Project Ares
BOULDER, Colo., Aug. 28, 2018 (GLOBE NEWSWIRE) -- Circadence® Corporation, a market leader in cybersecurity training and assessments, announced today that the United States Patent and Trademark Office has issued U.S. Patent 10,056,005, entitled “Mission-Based, Game-Implemented Cyber Training System and Method,” for Project Ares®. The patent covers some of the unique and key features of Project Ares, including its automatic scoring and assessment of cyber skills and gaps, and its use of artificial intelligence as both an opponent and in-game advisor. This exclusive technology provides gamified, immersive cybersecurity training exercises and activities for professionals to improve their competencies and better defeat evolving cyber threats within their organizations.
Project Ares is the first fully immersive, AI-powered, multi-player online cybersecurity training and assessment platform for government, academic and enterprise institutions. The platform mirrors actual networks and uses real-time threat intelligence, machine learning and gamification to educate and prepare cybersecurity teams for protecting against ever-evolving cyberattacks.
“Our proprietary cloud solution provides cyber professionals a persistent training environment to develop their skill sets anytime and anywhere, using real world cybersecurity tools within emulated, high fidelity networks,” said Circadence co-founder and CEO Michael Moniz. “We are confident this newly issued patent, which underscores our culture of innovation, will provide our products with long-term market exclusivity, which is of the utmost importance as demand for gamified cyber training grows.”
Circadence’s Project Ares addresses the increasing labor shortage within cyber and the widening skills deficiencies gap by providing a relevant, challenging, and interactive platform capable of training cybersecurity professionals at the government agency, enterprise, and academic levels.
“Receiving the issued patent covering Project Ares is a great accomplishment because it is a recognition of our innovation in the area of gamified cybersecurity training,” said Circadence Vice President of Rapid Prototyping and one of the named inventors on the patent, Laura Lee. “The patent strengthens protection around the unique capabilities of Project Ares and drives the demand and overwhelming interest in gamified cyber training. Our team is proud to pioneer such a unique concept.”
About Circadence Circadence® Corporation is a market leader in next-generation cybersecurity education and training. Powered by a culture of innovation and the demands of an evolving cyber landscape, Circadence offers cyber range solutions and cybersecurity training platforms that leverage artificial intelligence and custom content to address critical security challenges for enterprise, government, and academic institutions. Circadence’s solutions deliver persistent, immersive and true-to-life experiences that match and adapt to contemporary threat environments. For more information, visit www.circadence.com.
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