$15.98 Bn Serious Game Market - Global Outlook Report 2017-2026 - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--Sep 3, 2018--The “Serious Game - Global Market Outlook (2017-2026)” report has been added to ResearchAndMarkets.com’s offering.
According to this report, the Global Serious Game market accounted for $3221.56 million in 2017 and is expected to reach $15986.95 million by 2026 growing at a CAGR of 19.4% during the forecast period.
Factors such as increasing need for user engagement across enterprises, growth in handling of mobile-based educational games and development in learning outcomes are boosting the market growth. However, lack of awareness and improper game design could are some of the factors hindering the market growth.
Serious games are digital applications planned for education with fun. The primary function of serious games is to give knowledge, train, inform, memorize, and teach end users, rather than mere entertainment. It also helps students to learn with fun as it bridges gaps between hypothesis and sensible. Serious games are also used in inspection, technical training, competency evaluation, fault finding & rectification, and other applications. It enables advertisers to optimize brand awareness by rising interest of message, target more audience, and make additional traffic to their websites.
Scope of the Report
Platforms Covered:Web-Based PC-Based Mobile-Based Hand-Held
Verticals Covered:Retail Media & Entertainment Healthcare Government Energy Education Corporate Automotive Aerospace and Defence Other Verticals
End Users Covered:Enterprise Consumer
Applications Covered:Advertising & Marketing Emergency Services Human Resources Product Development Research & Planning Sales Simulation Training Support Other Applications
Key Topics Covered:Executive Summary Preface Market Trend Analysis Porters Five Force Analysis Global Serious Game Market, By Platform Global Serious Game Market, By Vertical Global Serious Game Market, By End User Global Serious Game Market, By Application Global Serious Game Market, By Geography Key Developments Company Profiling Applied Research Associate Inc. BreakAway Games Ccs Digital Education Cisco Systems Inc. Designing Digitally Inc. IBM Corp. Microsoft Corp Nintendo Co. Ltd. Serious Game International Revelian Diginext Tata Interactive Systems
For more information about this report, visit https://www.researchandmarkets.com/research/2fth4v/15_98_bn_serious?w=4.
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INDUSTRY KEYWORD: EDUCATION OTHER EDUCATION ENTERTAINMENT ELECTRONIC GAMES
SOURCE: Research and Markets
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PUB: 09/03/2018 01:45 PM/DISC: 09/03/2018 01:45 PM